
Cloaked Guardians become unseen to Combatants and periodically disappear from Guardians' radars (pinging via certain actions, see below) until the effect expires or they 'break' the Invisibility early from aggressive actions, where they become clearly visible again. Invisibility - often referred to "Invis" or "Camoflage" or "Camo" - is an effect which shrouds Guardians in an hazy-purple transparent camouflage. You can identify this visually by watching the Overload's 'body chains' pulsate white once it stops pulsating it can then be Stunned as normal.ĭisruption Rounds can still be applied during this immunity phase. Overload Champions have "cooldown" phases after recovering that blocks further Stunning for a short duration - higher difficulty activities increases this immunity duration.
TOME OF OBSCURITY DESTINY 2 FULL
If an Overload Champion is not assassinated in time or is not successively Disrupted it will heal itself back to full health. Higher difficulty activities reduces this stun duration.Ĭonsistently applying Disruption Rounds also disables Overload Champion's super-charged abilities and health regeneration, even if they have recovered and are temporarily unable to stunned again due to the cooldown duration.ĭuring this vulnerability period they are susceptible to all damage. The Stacking, Champions, and Combatants Classification Guides all remain actively worked on - and a lot more frequently than before too! On top of these existing guides I've got new ones in the pipeline, with some already live (check out the Void Sandbox and Damage Reduction Guides)!Īnd in the long-term I plan to turn those guides into much more fleshed out non-spreadsheet version guides and create some infographics! These spreadsheets will still exist, but more of a 'complimentary' documentation to support my future data/sandbox breakdowns and infographics.ĭisruption Rounds disables and stuns the Overload Champion in their place for a short duration and are unable to self-heal, attack, or use their abilities. The bulk of these spreadsheets were the maintenance of the Damage Modifiers Database, and the time gained back from that has now allowed me to consolidate a lot of my work into doing curated breakdowns, guides, and infographics for specific subjects. I'll still be active in a consultancy role to ensure those websites and applications are kept up-to-date but I'm taking a small step back from actually doing the testing and maintaining jobs.īut this isn't the end of this spreadsheet - not by a long shot! The goal - to get that ball rolling to ensure all this data is being shown at a more public level - that I set out on many years ago has finally been reached! I've remained deliberately stoically independant when working on these sheets - a blessing and curse due to my work ethic - but those websites and applications have a lot more eyes to ensure the validity and accuracy that one Court just simply does not have.

And with the announcement that DIM/Clarity recently starting to use community insight, and websites like D2Gunsmith and Light.gg already doing so I decided to finally call it an end to the Damage Modifiers Database.



TOME OF OBSCURITY DESTINY 2 FOR FREE
I appreciate some of you would have preferred that I'd have kept updating here, but verifying, updating, and maintaining a spreadsheet version takes up a lot of my spare time especially during Season/Expansion releases and for free became pretty unfeasible in the long-term (also contributed to a lot of Destiny burnout too). Why? As previously announced: all that data is now being utilized and displayed via community websites and applications so there is no need for me to keep updating a spreadsheet version. The Damage Modifiers Database - which showed every damage modifier in the game - has been permanently sunset.
